Lathern has led the Druid Guild since Apr 28, 2024 0:00
Lathern has championed the Druid Guild since May 1, 2024 8:56
No one has mentored the Druid Guild since Apr 28, 2024 0:10
As protectors of nature, druids are aloof from the complications of the temporal world. Their greatest concern is for the continuation of the orderly and proper cycles of nature - birth, growth, death and rebirth. Druids tend to view all things as cyclic and thus the battles of good and evil are only the rising and falling tides of time. Only when the cycle and balance becomes disrupted does the druid become concerned. Druids are charged with the protection of the wilderness -- particularly trees, wild plants, wild animals, and crops. By association, they are also responsible for their followers and their animals. Druids recognize that all creatures (including humans) need food, shelter and protection from harm. Hunting, farming, and cutting lumber for homes are logical and necessary parts of the natural cycle. However, druids do not tolerate unnecessary destruction or exploitation of nature for profit. Druids often prefer subtle and devious methods of revenge against those who defile nature. It is well known that druids are both very unforgiving and very patient. This guild uses Spiritual magic.
Hermetic Bulk: Minimal
Spiritual Bulk: Somewhat
Guild choices for: Druid
Primary Secondary Tertiary
------- --------- --------
Abjurer>-------\
\ +-Bandit
Alchemist>-----\ \ +-Barbarian
\ \ +-Center chi master
Bard>----------\ \ \ +-Dakini
\ \ \ +-Enochian
Biomancer>-----\ \ \ \ +-Herbalist
\ \ \ \ +-Kuznya
Cultist>-------\ \ \ \ \+-Mwanga
\ \ \ \ +-Raindancer
<Druid-|
/ / / / +-Shaman
Jomsviking>----/ / / / /+-Slinger
/ / / / +-Tani-rahl
Mage>----------/ / / / +-Telemancer
/ / / +-Tohunga
Monk>----------/ / / +-Vodounist
/ / +-Witch
Psionicist>----/ / +-Yamabushi
/
Ranger>--------/
Stat Potential | tiny dexterity, little constitution, little agility, tiny intelligence and small wisdom |
Point Max Potential | little hit points, average spell points and little endurance points |
Regen Potential | more spell point regeneration, tiny hit point regeneration and little endurance point regeneration |
Category Potential | small bonus to the nature skill category, tiny bonus to the ranged combat skill category, tiny bonus to the abjuration spiritual spell category, tiny bonus to the fire spiritual spell category, small bonus to the nature spiritual spell category, tiny bonus to the earth spiritual spell category, tiny bonus to the water spiritual spell category and tiny bonus to the physical spiritual spell category |
Druid Race Suggestions |
Criteria: . Good: Anakim, Arakun, Bloodworm, Dhampir, Gorgon, Homarid, Human, Illex, Irrdu, Mummy, Selkie, Shadow, Treant, Tywimn, Unicorn and Yaag-nesh. Average: Catfolk, Devil, Dragonian, Dwarf, Flynd, Kizanki, Kuroa, Minotaur, Muridan, Papua, Pudding, Titan, Uruk, Vipyr and Werewolf. |
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