The Druid Guild
 


Lathern has led the Druid Guild since Apr 28, 2024 0:00
Lathern has championed the Druid Guild since May 1, 2024 8:56
No one has mentored the Druid Guild since Apr 28, 2024 0:10

As protectors of nature, druids are aloof from the complications of the temporal world. Their greatest concern is for the continuation of the orderly and proper cycles of nature - birth, growth, death and rebirth. Druids tend to view all things as cyclic and thus the battles of good and evil are only the rising and falling tides of time. Only when the cycle and balance becomes disrupted does the druid become concerned. Druids are charged with the protection of the wilderness -- particularly trees, wild plants, wild animals, and crops. By association, they are also responsible for their followers and their animals. Druids recognize that all creatures (including humans) need food, shelter and protection from harm. Hunting, farming, and cutting lumber for homes are logical and necessary parts of the natural cycle. However, druids do not tolerate unnecessary destruction or exploitation of nature for profit. Druids often prefer subtle and devious methods of revenge against those who defile nature. It is well known that druids are both very unforgiving and very patient.

This guild uses Spiritual magic.
Hermetic Bulk: Minimal
Spiritual Bulk: Somewhat

Guild choices for: Druid
Primary                 Secondary               Tertiary
-------                 ---------               --------
Abjurer>-------\                                
                \       +-Bandit                
Alchemist>-----\ \      +-Barbarian             
                \ \     +-Center chi master     
Bard>----------\ \ \    +-Dakini                
                \ \ \   +-Enochian              
Biomancer>-----\ \ \ \  +-Herbalist             
                \ \ \ \ +-Kuznya                
Cultist>-------\ \ \ \ \+-Mwanga                
                \ \ \ \ +-Raindancer            
                 <Druid-|                       
                / / / / +-Shaman                
Jomsviking>----/ / / / /+-Slinger               
                / / / / +-Tani-rahl             
Mage>----------/ / / /  +-Telemancer            
                / / /   +-Tohunga               
Monk>----------/ / /    +-Vodounist             
                / /     +-Witch                 
Psionicist>----/ /      +-Yamabushi             
                /                               
Ranger>--------/                                

Guild Abilities
Level
Skills
Spells
Bonuses/Restrictions
1 attack
sling
consider natural
staff
faerie kiss
   
2 mana blessing
slinging
targetting
   
3 dagger
spirit eye
forestry
   
4   chalice of plenty
wrath of gaia
summon druidic implement
 
5 skin hide
faerie fire
geyser
 
6 trigger staff
sylvan tongue
warp wood
 
7 bulletshaping
transmigration
thumb of knowledge
 
8 fire building
fish gills
glamourie
 
9 remedy
voice of gaia
meditation
restore
blighting frost
 
10   cleansing earth
eagle wings
gaias rage
 
11   sunlight
summon animal
control animal
 
12   summon minions
oggham bec
brew healing drink
 
13 pass without trace
raise cromlech
brew revitalizing drink
 
14 nature entreaty
enhance targetting
fey shield
airbe druad
call lightning
 
15 befriend animal
empower staff
major asphyxiation resistance
brew milk drink
 
16   reincarnation
oak heart
major fire resistance
staff infusion
 
17   major cold resistance
faerie request
summon faerie
major electrical resistance
 
18   sheeauns door
call firestorm
riastarthae
appease geis
 
19   gaias touch
mass shield
faerie stroke
liege of gaia
 
20 tattooing
rampant vigor
gaias blessing
oggham mor
force of nature
 

Stat Potentialtiny dexterity, little constitution, little agility, tiny intelligence and small wisdom
Point Max Potentiallittle hit points, average spell points and little endurance points
Regen Potentialmore spell point regeneration, tiny hit point regeneration and little endurance point regeneration
Category Potentialsmall bonus to the nature skill category, tiny bonus to the ranged combat skill category, tiny bonus to the abjuration spiritual spell category, tiny bonus to the fire spiritual spell category, small bonus to the nature spiritual spell category, tiny bonus to the earth spiritual spell category, tiny bonus to the water spiritual spell category and tiny bonus to the physical spiritual spell category

Druid Race Suggestions

Criteria: .

Good: Anakim, Arakun, Bloodworm, Dhampir, Gorgon, Homarid, Human, Illex, Irrdu, Mummy, Selkie, Shadow, Treant, Tywimn, Unicorn and Yaag-nesh.

Average: Catfolk, Devil, Dragonian, Dwarf, Flynd, Kizanki, Kuroa, Minotaur, Muridan, Papua, Pudding, Titan, Uruk, Vipyr and Werewolf.

Druid Guild Help