Physical - Bard, Merchant, Psionicist Harm - Necromancer, Templar Cold - Alchemist, Druid Fire - Alchemist, Cultist, Druid Disintegration - Biomancer, Mage, Merchant Electrical - Alchemist, Druid Poison - Biomancer, Templar Illusion - Bard, Merchant, Psionicist Asphyxiation - Druid, Necromancer Acid - Alchemist, Cultist Psionic - Psionicist Sonic - Bard Holy - Cultist Unholy - Templar See also: HELP MAJOR PROTS BY GUILD |