Living, animated, and unliving things can be categorized by physiology, which groups species by the biological or (non-biological) mechanisms of life (or animation). These are the broad terms by which magic works; there is no correct word for the 'insect' category for example, which includes spiders and some varieties of unnatural horror, nor for 'fish' which includes tiny squid and mind-bending krakken. Animal: mammals, birds and reptiles. These normally have a head, limbs, distinct organs including muscles, breathe air, and circulate blood. Fish: living things that can breathe water, and normally have circulation, nerves, and muscles. Insect: living things which normally circulate ichor and have neither muscles nor an internal calcium skeleton. Plant: living things which circulate sap, have neither nerves, muscles, nor bones, and normally without many specialized internal organs. Non-flesh: things which are not born, not budded, nor hatched, but are crafted or found. Closer to clocks or fire than life. Undead: dead flesh, magically re-animated. Beings can have one, several or none of these classifications. If a healing spell's power will be modified by physiology, the lowest non-zero healing value is used. See also: help skill physiology, help metaraces |