Ascended_centaur


Homeworld: Welstar
Description: Part man, part horse, Centaurs are Welstar's nomads. They are accustomed to roaming where they please, patrolling the rolling hills and valleys that they know and love. Possessed of violent tempers and keen minds, Centaurs are both scholarly when calm and barbaric when drunk. Despite these characteristics, Centaurs are herbivores. Powerful lancers and archers, the Keystonian forces attempt to recruit as many Centaurs as possible into their cavalry.
Stat Potential
Str: good
Agi: low
Dex: moderate
Con: average
Int: moderate
Wis: average
Per: average
Cha: moderate
Siz: 7'0"
Weight: 223 kg
Metarace: Classical

Maximum Age: 95 years
Dietary Requirements: herbivore
Number of limbs: two
Natural Armor: weak
Natural Weapons: weak
Experience Rate: 55%
Skill Maximum: 100%
Hermetic Spell Maximum: 95%
Spiritual Spell Maximum: 85%
Heartbeat: average
Vision: light and ultra light conditions
Ranged_combat Skill Bonus: 5%

Slots: a brow, a head, two eyes, a neck, an amulet, a brooch, a cloak, an upper torso, two shoulders, two upper arms, two lower arms, two wrists, two hands, two fingers, two belts, four lower legs[bulk: quite] and a tail[bulk: quite].
Advantages: extra carrying capacity, gets left hoof attack and gets right hoof attack.
Disadvantages: cannot ride mounts.
Miscellaneous: THIS RACE IS JOINABLE ONLY AFTER REACHING LEVEL 100 AND COMPLETING A SPECIAL QUEST, animal and natural terrain: grassland.
Resistances and Vulnerabilities: none.
Damage Regeneration: moderate
Mana Regeneration: poor
Endurance Regeneration: excellent
Emotes: cfly, cpack, crear, csnort, cstamp, ctail and cwind.
Commands: inspiration.
Poor Guild Matches: abjurer, alchemist, assassin, bard, biomancer, cultist, druid, fallen, fighter, jomsviking, mage, merchant, monk, necromancer, paladin, psionicist, ranger, sentinel and templar.
Size Comparison (vs Human):