Ascended_gnome


Homeworld: Crypt
Description: The Gnome race has created some of the most remarkable clockwork inventions, rivalled only by the Hephestians in their expertise and craftsmanship. However, their culture has suffered several setbacks, not the least of which was the fall of the Gnome capital, Gnomevale, when the Nameless One awoke on Crypt. Nevertheless, the quick-thinking, fast-talking Gnomes continue to create mechanical contraptions with the hope that they will one day be able to reclaim their home.
Stat Potential
Str: bad
Agi: average
Dex: excellent
Con: average
Int: high
Wis: bad
Per: moderate
Cha: moderate
Siz: 3'4"
Weight: 16 kg
Metarace: Gnome

Maximum Age: 350 years
Dietary Requirements: omnivore
Number of limbs: two
Natural Armor: weak
Natural Weapons: poor
Experience Rate: 55%
Skill Maximum: 100%
Hermetic Spell Maximum: 95%
Spiritual Spell Maximum: 75%
Heartbeat: rapid
Vision: light and dark conditions
Mercantile Skill Bonus: 5%

Slots: a brow, a head, two eyes, a neck, an amulet, a brooch, a cloak, an upper torso, a lower torso, two shoulders, two upper arms, two lower arms, two wrists, two hands, two fingers, a belt, two upper legs, two lower legs and two feet.
Advantages: infravision and trap detection.
Disadvantages: none.
Miscellaneous: THIS RACE IS JOINABLE ONLY AFTER REACHING LEVEL 100 AND COMPLETING A SPECIAL QUEST, natural terrain: none and speaks very quickly.
Resistances and Vulnerabilities: Takes 10% less illusion damage and 100% more psionic damage.
Disease Susceptibility: 100% to mental diseases
Damage Regeneration: moderate
Mana Regeneration: moderate
Endurance Regeneration: average
Emotes: gcur, ggems, ghills, gplan and gtinker.
Commands: drepair.
Poor Guild Matches: abjurer, alchemist, assassin, bard, biomancer, cultist, druid, fallen, fighter, jomsviking, mage, merchant, monk, necromancer, paladin, psionicist, ranger, sentinel and templar.
Size Comparison (vs Human):