|
Ascended_homarid |
|
Homeworld: Wysoom
Description: Homarids resemble gigantic crabs. Alien in thought and not particularly quick-witted, Homarids live to eat and eat to live. A nomadic people, they rarely pose a threat to most land-dwelling races. However, they are forever at war with the Illex, who consider Homarids a delicacy.
|
Stat Potential |
Str: | high |
Agi: | moderate |
Dex: | horrible |
Con: | good |
Int: | low |
Wis: | good |
Per: | bad |
Cha: | poor |
Siz: | 10'0" |
Weight: | 177 kg |
Metarace: Aquatic
|
| Maximum Age: 20 years
Dietary Requirements: scavenger
Number of limbs: two
Natural Armor: exceptional
Natural Weapons: dangerous
Experience Rate: 55%
Skill Maximum: 95%
Hermetic Spell Maximum: 75%
Spiritual Spell Maximum: 100%
Heartbeat: average
Vision: light, dark and ultra dark conditions
|
Slots: four eyes, an amulet, a brooch, two upper arms, two lower arms, two wrists, a belt, eight upper legs and eight lower legs.
Advantages: can breathe underwater, gets left claw attack, gets right claw attack, high stun resistance, hydrophilia, infravision, natural swimmer and poison immunity.
Disadvantages: cannot ride mounts and large appetite.
Miscellaneous: THIS RACE IS JOINABLE ONLY AFTER REACHING LEVEL 100 AND COMPLETING A SPECIAL QUEST, fish, insect, natural terrain: beach and nonhumanoid.
Resistances and Vulnerabilities: Takes 10% less asphyxiation damage and 10% less poison damage.
| Immune to: physical diseases
|
Damage Regeneration: average
Mana Regeneration: good
Endurance Regeneration: moderate
Emotes: hclick, hkelp, hpinch, hscuttle, hshell, hside and
hwater.
Commands: rfish.
Poor Guild Matches: abjurer, alchemist, assassin, bard, biomancer, cultist, druid, fallen, fighter, jomsviking, mage, merchant, monk, necromancer, paladin, psionicist, ranger, sentinel and templar.
|
Size Comparison (vs Human):
|
|
|
|