Ascended_irrdu


Homeworld: Wysoom
Description: The youngest of the Jotun, the Irrdu are the direct descendants of the Titan race. While not particularly large in stature, they are the inheritors of a vast wealth of knowledge, of the Runekeys, and the civilization of Wysoom. Deeply devoted to the Titan cause, the Irrdu can be thought of as half-Titans, possessing an unearthly presence that hints at a touch of the divine. They are obsessed with recovering the lost remnants of Atlantis, which lies at the bottom of the Wysoomian Sea.
Stat Potential
Str: moderate
Agi: average
Dex: average
Con: moderate
Int: moderate
Wis: good
Per: moderate
Cha: moderate
Siz: 6'0"
Weight: 53 kg
Metarace: Jotun

Maximum Age: immortal
Dietary Requirements: omnivore
Number of limbs: two
Natural Armor: weak
Natural Weapons: poor
Experience Rate: 55%
Skill Maximum: 95%
Hermetic Spell Maximum: 75%
Spiritual Spell Maximum: 100%
Heartbeat: average
Vision: light and ultra light conditions
Spiritual Psionic Spell Bonus: 5%

Slots: a brow, a head, two eyes, a neck, an amulet, a brooch, a cloak, an upper torso, a lower torso, two shoulders, two upper arms, two lower arms, two wrists, two hands, two fingers, a belt, two upper legs, two lower legs and two feet.
Advantages: none.
Disadvantages: none.
Miscellaneous: THIS RACE IS JOINABLE ONLY AFTER REACHING LEVEL 100 AND COMPLETING A SPECIAL QUEST and natural terrain: none.
Resistances and Vulnerabilities: Takes 10% more harm damage and 10% more psionic damage.
Damage Regeneration: moderate
Mana Regeneration: moderate
Endurance Regeneration: average
Emotes: icon, ihome, imist and isoul.
Commands: runekey.
Poor Guild Matches: abjurer, alchemist, assassin, bard, biomancer, cultist, druid, fallen, fighter, jomsviking, mage, merchant, monk, necromancer, paladin, psionicist, ranger, sentinel and templar.
Size Comparison (vs Human):