Ascended_treant


Homeworld: Welstar
Description: Huge tree-like beings, the treants are the caretakers of Welstar's sylvan forests. While not very agile, the treants observe a lot in their lengthy lifetimes, and possess a vast understanding of the world. They look after the interests of the forests and are staunch Seelie allies.
Stat Potential
Str: good
Agi: horrible
Dex: horrible
Con: high
Int: average
Wis: unsurpassable
Per: low
Cha: low
Siz: 13'4"
Weight: 373 kg
Metarace: Sylvan

Maximum Age: 500 years
Dietary Requirements: none
Number of limbs: four
Natural Armor: good
Natural Weapons: moderate
Experience Rate: 55%
Skill Maximum: 95%
Hermetic Spell Maximum: 85%
Spiritual Spell Maximum: 100%
Heartbeat: slow
Vision: light and ultra light conditions
Nature Skill Bonus: 5%

Slots: a brow, two eyes, an amulet, a brooch, a cloak, two upper arms[bulk: minimal], two lower arms[bulk: minimal], four wrists, four fingers and two belts.
Advantages: can't fall unconscious, does not need food, gets heavy branch attack, gets long branch attack, gets thick branch attack, high stun resistance, mindsight and poison immunity.
Disadvantages: cannot eat solid food, cannot sleep, claustrophobia and regen only in light.
Miscellaneous: THIS RACE IS JOINABLE ONLY AFTER REACHING LEVEL 100 AND COMPLETING A SPECIAL QUEST, corpse does not rise, energized in sunlight, natural terrain: deciduous, plant, sapped at night and speaks very slowly.
Resistances and Vulnerabilities: Takes 25% more acid damage, 10% less asphyxiation damage, 20% more cold damage, 25% more electrical damage, 50% more fire damage, 10% less illusion damage and 10% less poison damage.
Immune to: mental diseases
Damage Regeneration: moderate
Mana Regeneration: average
Endurance Regeneration: moderate
Emotes: tbark, tbranch, tfire, tleaves and tstand.
Commands:
Poor Guild Matches: abjurer, alchemist, assassin, bard, biomancer, cultist, druid, fallen, fighter, jomsviking, mage, merchant, monk, necromancer, paladin, psionicist, ranger, sentinel and templar.
Size Comparison (vs Human):