Ascended_vipyr


Homeworld: Sosel
Description: A vicious and scheming people from deep within the depths of Sosel, the Vipyr race worships and fears the dinosaurs that truly rule Sosel. A bloodthirsty people, Vipyrs recognize that their race is on the decline. Their solution to all problems: sacrifices! The Vipyrs increase the number of sacrifices with greater ferocity and desperation with each generation, believing that only when the dinosaur-demons they worship are satiated will their race be restored to its once great glory.
Stat Potential
Str: high
Agi: low
Dex: low
Con: average
Int: moderate
Wis: moderate
Per: good
Cha: horrible
Siz: 7'6"
Weight: 65 kg
Metarace: Elder

Maximum Age: immortal
Dietary Requirements: carnivore
Number of limbs: two
Natural Armor: good
Natural Weapons: weak
Experience Rate: 55%
Skill Maximum: 95%
Hermetic Spell Maximum: 85%
Spiritual Spell Maximum: 95%
Heartbeat: average
Vision: light and dark conditions

Slots: a brow, a head[bulk: minimal], two eyes, an amulet, a brooch, a cloak, an upper torso, a lower torso, two shoulders, two upper arms, two lower arms, two wrists, two hands, two fingers, a belt, two upper legs, two lower legs, two feet and a tail.
Advantages: enhanced olfactory sense, gets tail attack, infravision, see invisible and trap detection.
Disadvantages: none.
Miscellaneous: THIS RACE IS JOINABLE ONLY AFTER REACHING LEVEL 100 AND COMPLETING A SPECIAL QUEST, animal, natural terrain: rain forest and speaks with a lisp.
Resistances and Vulnerabilities: Takes 75% more cold damage and 10% less poison damage.
Disease Carrier: mental diseases
Damage Regeneration: moderate
Mana Regeneration: average
Endurance Regeneration: moderate
Emotes: vfang, vhiss, vhood, vitail and vsac.
Commands: constrict and ybite.
Poor Guild Matches: abjurer, alchemist, assassin, bard, biomancer, cultist, druid, fallen, fighter, jomsviking, mage, merchant, monk, necromancer, paladin, psionicist, ranger, sentinel and templar.
Size Comparison (vs Human):