Ascended_vulpin


Homeworld: Welstar
Description: Small wiry fox-like people, the vulpin are tricksters and sneaks. Covered in reddish fur and looking much like a humanoid fox, a vulpin plies its charm and wits amongst the other races, bedazzling them out of their homes, money and possessions. Vulpin are the scouts of Lupin forces.
Stat Potential
Str: low
Agi: average
Dex: average
Con: low
Int: average
Wis: good
Per: good
Cha: good
Siz: 4'0"
Weight: 27 kg
Metarace: Lupin

Maximum Age: 60 years
Dietary Requirements: omophage
Number of limbs: two
Natural Armor: weak
Natural Weapons: poor
Experience Rate: 55%
Skill Maximum: 100%
Hermetic Spell Maximum: 95%
Spiritual Spell Maximum: 85%
Heartbeat: average
Vision: light, dark and ultra dark conditions

Slots: a brow, a head[bulk: somewhat], two eyes, a neck[bulk: somewhat], an amulet, a brooch, a cloak, an upper torso[bulk: somewhat], a lower torso[bulk: somewhat], two shoulders[bulk: somewhat], two upper arms[bulk: somewhat], two lower arms[bulk: somewhat], two wrists, two hands[bulk: somewhat], two fingers, a belt, two upper legs[bulk: somewhat] and a tail[bulk: somewhat].
Advantages: enhanced hearing, enhanced olfactory sense and infravision.
Disadvantages: hydrophobia.
Miscellaneous: THIS RACE IS JOINABLE ONLY AFTER REACHING LEVEL 100 AND COMPLETING A SPECIAL QUEST, affected by the moon, animal, natural terrain: pine and rolls 'r's.
Resistances and Vulnerabilities: Takes 15% more poison damage.
Damage Regeneration: moderate
Mana Regeneration: moderate
Endurance Regeneration: moderate
Emotes: vfur, vfurt, vshift and vtail.
Commands: auspice, howl and rfish.
Poor Guild Matches: abjurer, alchemist, assassin, bard, biomancer, cultist, druid, fallen, fighter, jomsviking, mage, merchant, monk, necromancer, paladin, psionicist, ranger, sentinel and templar.
Size Comparison (vs Human):