Kanku


Homeworld: Raji
Description: The Kanku are a noble and proud race of hawk people. Possessed of six limbs (wings, legs, and arms), their numbers have been decimated by a magical war raged over Welstarian skies. Since then they have retreated to the Raji islands to recover their losses. Few Kanku venture far into the other realms, but the ones who do are extremely reclusive and secretive about the Kankun homeland.
Krelir leads the Kanku race.
Stat Potential
Str: low
Agi: good
Dex: good
Con: low
Int: average
Wis: average
Per: good
Cha: low
Siz: 6'0"
Weight: 40 kg

Maximum Age: 65 years
Dietary Requirements: carnivore
Number of limbs: two
Natural Armor: weak
Natural Weapons: weak
Experience Rate: 94%
Skill Maximum: 90%
Hermetic Spell Maximum: 90%
Spiritual Spell Maximum: 30%
Heartbeat: very rapid
Vision: light, dark, ultra light and ultra dark conditions

Slots: a brow, two eyes, a neck, an amulet, a brooch, a cloak, an upper torso, a lower torso, two shoulders, two upper arms, two lower arms, two wrists, two hands, two fingers, a belt and two upper legs.
Advantages: trap detection and wings.
Disadvantages: claustrophobia, half exp if evil, hydrophobia and very high stun vulnerability.
Miscellaneous: animal and natural terrain: cliffs.
Resistances and Vulnerabilities: none.
Damage Regeneration: poor
Mana Regeneration: moderate
Endurance Regeneration: excellent
Emotes: kbeak, kfeather, kflex, kguide, kpreen, kwing and kwonder.
Commands: dive and screech.
Good Guild Matches: alchemist, bard, biomancer, mage and merchant.
Poor Guild Matches: abjurer, assassin, cultist, druid, fallen, fighter, jomsviking, monk, necromancer, paladin, psionicist, ranger, sentinel and templar.
Size Comparison (vs Human):